DystopiaOne

Updates

Updates

Every release of Dystopia One and what changed in it, newest first. The version you are playing is at the bottom of the game screen.

0.7.0 — 2026-11-02

The kit speaks the Tower's language. No migration; item keys, inventory rows and save files are untouched — only what the player reads changes.

0.6.1 — 2026-11-02

The sprites named and drawn for the Tower. No migration.

0.6.0 — 2026-11-02

Duels: player against player on the sand. Migration 071 (run migration-071-duels.sql in the Supabase SQL editor; it adds three columns and widens one check).

0.5.1 — 2026-11-02

0.5.0 — 2026-11-02

The Tower map. No migration.

0.4.0 — 2026-11-02

Commerce throughout the Tower. Migration 070 (two columns on arena_bouts), run before deploying.

0.3.0 — 2026-11-02

Classes and bestiary. No migration; every key, stat and sprite path is unchanged — only what the player reads.

0.2.0 — 2026-11-02

Floor types and the retheme. The Tower reads as a tower now. No migration.

0.1.0 — 2026-11-02

The Tower. The flat 256 × 256 hulk is gone; the world is 1,024 floors, each an 8 × 8 grid of squares, each square the same 128 × 128 level as before. No migration: every table keyed by square coordinates reads the same bytes, so nothing about saved data changed — but every world is a different place now, and this is a new game, not yet deployed anywhere.

0.0.1 — 2026-11-01

The fork. Space Colosseus 2.3.2, taken whole, renamed and given a fresh version count. Nothing about play has changed yet: the world is still the 256 × 256 hulk and the words are still the Colosseus's. The Tower comes in 0.1.0.

Before Dystopia One

Dystopia One is built from Space Tower, which was built from GigaDungeon. Their release notes, newest first:

2.3.2 — 2026-11-01

Two things the phone showed. No migration.

2.3.1 — 2026-10-27

Operations. No new mechanics; the tools to run the business layer live, and the loose ends before the first deployment. No migration.

2.3.0 — 2026-10-27

The Arena. The third ship of the business builder: bouts on the sand of the Heart, and the book. Migration 068 (arena_bouts, arena_wagers).

2.2.0 — 2026-10-26

Businesses. The second ship of the business builder: your own counter. Migration 067 (businesses).

2.1.2 — 2026-10-26

The look of the hulk. The site now reads as the instruments of a dead ship rather than a scriptorium, and the words around the player follow.

2.1.1 — 2026-10-26

2.1.0 — 2026-10-26

The Exchange. The first ship of the business builder: the Heart, the trading houses, the price index and the peddlers. Migration 066 (price_index, trading_houses).

2.0.0 — 2026-10-26

Space Colosseus. GigaDungeon 1.58.4, forked whole and moved into the carcass of a leviathan that died between the stars long before anyone now living was born. Everything that worked still works; the names have changed and the hulk has grown things of its own. A new game on a new site, a new Supabase project and a new Stripe product — never point it at GigaDungeon's.

1.58.4 — 2026-10-26

1.58.3 — 2026-10-23

1.58.2 — 2026-10-23

1.58.1 — 2026-10-22

1.58.0 — 2026-10-22

1.57.3 — 2026-10-22

1.57.2 — 2026-10-22

1.57.1 — 2026-10-21

1.57.0 — 2026-10-21

1.56.0 — 2026-10-21

1.55.0 — 2026-10-21

1.54.0 — 2026-10-21

1.53.0 — 2026-10-21

1.52.0 — 2026-10-21

1.51.0 — 2026-10-21

1.50.0 — 2026-10-21

1.49.0 — 2026-10-21

1.48.0 — 2026-10-21

1.47.0 — 2026-10-21

1.46.0 — 2026-10-21

1.45.0 — 2026-10-21

1.44.0 — 2026-10-21

1.43.0 — 2026-10-21

1.42.0 — 2026-10-21

1.41.0 — 2026-10-21

1.40.0 — 2026-10-21

1.39.0 — 2026-10-21

1.38.0 — 2026-10-21

1.37.0 — 2026-10-21

1.36.0 — 2026-10-21

1.35.0 — 2026-10-21

1.34.0 — 2026-10-21

1.33.0 — 2026-10-21

1.32.0 — 2026-10-21

1.31.0 — 2026-10-21

1.30.0 — 2026-10-21

1.29.0 — 2026-10-21

1.28.0 — 2026-10-21

1.27.0 — 2026-10-21

1.26.0 — 2026-10-21

1.25.0 — 2026-10-21

1.24.5 — 2026-10-20

1.24.4 — 2026-10-20

1.24.3 — 2026-10-20

1.24.2 — 2026-10-20

1.24.1 — 2026-10-20

1.24.0 — 2026-10-19

1.23.0 — 2026-10-19

1.22.0 — 2026-10-19

1.21.0 — 2026-10-19

1.20.0 — 2026-10-19

1.19.0 — 2026-10-19

1.18.0 — 2026-10-19

1.17.0 — 2026-10-19

1.16.0 — 2026-10-19

1.15.0 — 2026-10-19

1.14.0 — 2026-10-19

1.13.1 — 2026-10-19

1.13.0 — 2026-10-19

1.12.0 — 2026-10-19

1.11.0 — 2026-10-18

1.10.3 — 2026-10-17

1.10.2 — 2026-10-17

1.10.1 — 2026-10-17

1.10.0 — 2026-10-17

1.9.1 — 2026-10-17

1.9.0 — 2026-10-17

1.8.0 — 2026-10-17

1.7.0 — 2026-10-17

1.6.0 — 2026-10-17

1.5.1 — 2026-10-16

1.5.0 — 2026-10-16

GigaDungeon Frontier, part five: polish. Migration 036 is a marker only.

1.4.0 — 2026-10-16

GigaDungeon Frontier, part four: the trades tree. Migration 035 (characters.trades) — run it before deploying.

1.3.0 — 2026-10-16

GigaDungeon Frontier, part three: tiers. Migration 034 is a marker only.

1.2.1 — 2026-10-16

1.2.0 — 2026-10-16

GigaDungeon Frontier, part two: claims and furniture. Migration 033 (containers) — run it before deploying.

1.1.2 — 2026-10-16

1.1.1 — 2026-10-16

1.1.0 — 2026-10-16

GigaDungeon Frontier, part one. Migration 032 (worlds.ruleset, worlds.ownership) — run it before deploying. The public hulk is untouched; everything here is behind the Frontier ruleset of a private world.

1.0.0 — 2026-10-16

GigaDungeon 1.0: the public hulk as a complete turn-based roguelike on the 3.5 System Reference Document — a 256 × 256 maze of 128 × 128 levels generated from a seed; eight classes with skills, feats, spells and saving throws; monsters, bosses, Sentinels and the Heart Gate; traders, people and their jobs; gathering, crafting, hunger, thirst, light, and hirelings; private worlds, squads, PvP arenas, leaderboards and achievements; the Hero subscription; an admin console with telemetry, content overrides, sprites, health and editable pages. No code changes from 0.29.0.

Before announcing: fill in the governing-law state (Pages → Terms) and the Open Game License text (Pages → Open Game License), and walk docs/LAUNCH-CHECKLIST.md.

What comes next, as 1.x releases inside this deployment: GigaDungeon Frontier — a ruleset for private worlds with destructible walls, building, tool durability, resource tiers and a trades tree.

0.29.0 — 2026-10-16

Launch hardening, part two. Migration 031 (billing_events.event_created/object_id, subscriptions.past_due_since).

0.28.1 — 2026-10-16

0.28.0 — 2026-10-16

0.27.0 — 2026-10-16

0.26.0 — 2026-10-16

Launch hardening, part one (the planned 0.26 and 0.27 together). Migration 029 adds server_errors; the app runs without it (errors are then kept in memory only).

0.25.1 — 2026-10-16

0.25.0 — 2026-10-16

Company. Migration 028 is a marker only — nothing new to store.

0.24.1 — 2026-10-16

0.24.0 — 2026-10-16

Survival: hunger, thirst and light. Migration 027 (characters.needs) — run it before deploying. Every existing character is handed three rations, a canteen and three torches the first time they load.

0.23.0 — 2026-10-15

Crafting. Migration 026 is a settings marker only — no new columns, nothing to backfill.

0.22.0 — 2026-10-15

Resource gathering. Migration 025 (characters.materials) — run it before deploying.

0.21.0 — 2026-10-15

Quests. Migration 024 (quests table) — run it before deploying.

0.20.2 — 2026-10-15

Sprite generation that pays off, and a way to recover what was already paid for. No migration.

0.20.1 — 2026-10-15

Textures back; sprite generation runs in the background. No migration.

0.20.0 — 2026-10-15

Shops and people. Migration 023 (characters.social) — run it before deploying.

0.19.0 — 2026-10-15

Every skill does something. No migration (skills are ranks in characters.skills; terrain is generated).

0.18.0 — 2026-10-14

The map is remembered. Migration 022 (explored table) — run it before deploying; without it the game plays as before and simply forgets the map again.

0.17.12 — 2026-10-14

An Achievements tab in the admin console. No migration.

0.17.11 — 2026-10-14

Admin Subscriptions tab loads again. No migration.

0.17.10 — 2026-10-13

Ranged attacks read as shots. No migration.

0.17.9 — 2026-10-13

Complimentary Hero from the Players tab. No migration.

0.17.8 — 2026-10-13

A live/test switch for Stripe in the admin console. No migration (uses the settings table from 020).

0.17.7 — 2026-10-13

Stripe API version. No migration.

0.17.6 — 2026-10-13

A Stripe step in the admin self-test. No migration.

0.17.5 — 2026-10-13

The Hero page says why it has no plan to offer. No migration.

0.17.4 — 2026-10-13

Admin account deletion and a full guest purge. No migration.

0.17.3 — 2026-10-13

Switching Stripe from test to live no longer strands the accounts that subscribed in test mode. No migration.

0.17.2 — 2026-10-13

Billing errors say what happened. No migration.

0.17.1 — 2026-10-13

Client addresses for abuse control. Migration 021 (profiles.signup_ip/last_ip/last_seen_at, ip_blocks) — run it before deploying; without it nothing is recorded or blocked and the cap is not enforced.

0.17.0 — 2026-10-13

Guest purge control and plan-locked characters. Migration 020 (settings table) — run it before deploying; without it the purge still runs at the 24-hour default and the admin panel says the setting cannot be saved.

0.16.4 — 2026-10-13

Two fixes from the first Stripe test run. No migration.

0.16.3 — 2026-10-13

A difficulty switch for new worlds. Migration 019 (worlds.difficulty, characters.found) — run it before deploying.

0.16.2 — 2026-10-13

Phones. No migration.

0.16.1 — 2026-10-13

Maps panel. No migration.

0.16.0 — 2026-10-13

The GigaDungeon has an ending: the Heart Gate. Migration 018 (keys and retirement on characters, deeper worlds, gate passages, achievements, the bump_stats counter function) — run it before deploying.

0.15.0 — 2026-10-13

The deep hulk: the rim is CR 20, every ring from 60 out has a named boss guarding a vault, and the game keeps leaderboards. Migration 017 (boss kills, ring firsts, a bosses counter on the legend; it replaces the add_renown function) — run it before deploying.

0.14.0 — 2026-10-12

The game has a face and a voice: a full set of Retro Diffusion pixel sprites and synthesised sound. Migration 016 (the sprites storage bucket and its policies) — run it before deploying; then, once the sprite set is in the bucket, run supabase/lock-sprites.sql so only the server can write to it.

0.13.0 — 2026-10-12

Druid and bard: all eleven SRD base classes are in. Migration 015 (animal companion on the character; the two classes in the class constraint) — run it before deploying.

0.12.0 — 2026-10-12

Feats wave two, ranged weapons, weapon and armor special abilities, metamagic. No migration.

0.11.5 — 2026-10-12

Patch: boot hardening. No migration.

0.11.4 — 2026-10-12

Patch: the "Something broke on our side" bug. No migration.

0.11.3 — 2026-10-12

Patch: find the 500. No migration.

0.11.2 — 2026-10-12

Patch: admin world controls. No migration.

0.11.1 — 2026-10-12

Patch: a schema doctor. No migration.

0.11.0 — 2026-10-12

Bestiary wave two and the condition system. No migration.

0.10.0 — 2026-10-12

Spell preparation, the sorcerer, spell levels 4–5, scrolls and wands, natural healing. Migration 014 (prepared spells and spells known on characters; the sorcerer in the class constraint) — run it before deploying.

0.9.0 — 2026-10-12

Subscriptions, the account-wide legend, world modes, and content editing from the console. Migration 013 (content overrides, subscriptions, renown and perks on profiles, worlds.mode, the add_renown RPC) — run it before deploying.

0.8.0 — 2026-10-12

Four more classes and a bigger bestiary. Migration 012 (class constraint, ranger favored enemy; run before deploying).

0.7.3 — 2026-10-12

Stutter, round two. Three real causes, all fixed; no migration.

0.7.2 — 2026-10-12

0.7.1 — 2026-10-11

0.7.0 — 2026-10-11

Faster movement. No migration.

0.6.1 — 2026-10-11

0.6.0 — 2026-10-11

Try it now. Migration 011 (guest columns; run before deploying). Supabase: turn on Authentication → Sign In / Providers → Allow anonymous sign-ins, or the button answers "Guest play is not enabled on this server yet."

0.5.1 — 2026-10-11

0.5.0 — 2026-10-11

Reserved and blocked names. Migration 010 (creates and seeds reserved_names; run before deploying).

0.4.0 — 2026-10-11

World is 256 × 256. Migration 009 — resets every world's explored state; run it before deploying.

0.3.0 — 2026-10-11

Accounts. Migration 008 (usernames; run it before deploying).

0.2.1 — 2026-10-11

0.2.0 — 2026-10-11

Interface rework for desktop play.

0.1.1 — 2026-10-11

0.1.0 — 2026-10-11

First deployable build.

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